Monday, November 4, 2013

Crazy Game Makers (CrazyGM) - South Korean Game Maker Community

I just wanted to introduce the Korean Game Maker Community I manage, Crazy Game Makers (or CrazyGM for short or CGM for shorter).


Of course, everything's in Korean and chances are you probably can't read it. 
But I wish you did, because it's a very nice community that has been deeply ingrained in my life ever since I was ten when I first joined it and was handed the manager position when I was ten and a half.

The community currently has about 70,000 members with dozens of games pouring out every day. Although it's fair to say few of these games are of much quality, the ones that are can be very inspiring and creative. It is the leading game developer community in all of South Korea.

I'll say a bit more about CrazyGM in a further blog post. In the meanwhile, if you happen to know Korean, visit it and explore it!


Sunday, June 16, 2013

Destructoid Covers 6180 the moon

http://www.destructoid.com/6180-the-moon-has-a-complicated-name-256269.phtml

Oh god, that interview. It's making me cringe. Like a lobster. In boiling hot water.
But for all you cringe manias it'll probably be a treat. Or puzzle platformer manias, too, hopefully. So click on it. Click on it. Click on it. And get us on Greenlight.

Saturday, June 15, 2013

6180 the moon review by The Gentleman Gamer


Here's a review of 6180 the moon by The Gentleman Gamer, some awesome indie journalist guys. Check out the article, and their facebook page!

Monday, June 10, 2013

At LA for E3 IndieCade Showcase





After a 15-hour marathon flight to Dallas, a 3-hour rewinding flight to Los Angeles, and then a 2-hour shuttle ride around all of downtown, here I finally am. Cheap traveling comes at a heightened time cost, I guess. Those trees are certainly a sight. The town vaguely reminds me of the Iraqui markets in Battlefield 3.




400 more stickers to stick on these brochures. We're giving out free copies of the game, and we need to stick the keys these brochures, all five hundred of them. That's something to keep me occupied until the show starts tomorrow.

Follow me @PokPoongGames for faster updates should you want them. Well, see you guys tomorrow at E3!

Wednesday, May 8, 2013

Free Demo for 6180 the moon



Here's a free demo for 6180 the moon, fresh out of the oven.

Give it a shot, and if you like it, you should get me and my fellow developer Turtle Cream a virtual cookie by buying the full game. And if you want to give us a pat on the back, you should vote "Yes" for the game on Steam Greenlight. Or, review the game on Desura or your personal blog!


Saturday, March 30, 2013

Follow me on Twitter!

I've always wanted to start Twitter, but I never got the hang of it. That is, until yesterday, at  the GDC EGW.
Now I've actually started twitter. Follow me @PokPoongGames !

GDC 2013 Has Concluded


What a busy, inspiring, terrifying, and fun week that was. It was the first ever GDC for me, and... I don't know how to describe it. It was amazing. I feel so inspired, like I'll be printing out Nuovo-Award winning games every day.


The IGF Awards and Game Developers Choice Awards were spectacular and funny as hell. When Tim Schafer said "What is beauty in a video game? Is it subtle, breathtaking character portrayal? Is it the emotional moments that grip and don't let go? Or is it polygon count? The answer, ladies and gentlemen... Is polygon count.", I lost myself. (He said something like that. I sure don't remember exactly what he said, but you get the point.) And of course he went off to give the Best Visual Arts award to Journey.



One of the best parts of the conference was when I got to meet YoYo Games, the company that makes GameMaker which I've been using as soon as I knew how to type. So, for like six-seven years. A tool that was developed to teach children graphical interfaces has come a very long way, and according to this guy GameMaker: Studio is going to become a hundred times faster in a upcoming patch. Also, four more platforms are going to be available to port. During GDC week, GameMaker: Studio Master Collection was available for $199 for all Professional customers, which I was, and I bought it just yesterday.


Jongmin Jerome Baek (PokPoong Games)

And of course the absolute best part of the conference was the part where I got to speak, in front of a thousand people, at the most popular session in the conference. It was also the most stomach-wrenching and terrifying part. I actually threw up at the bathroom right before the start after I saw rows upon rows of chairs filled with hundreds of hundreds of people... You see, I didn't want to throw up during the presentation. 



There were actually wayyyyyy more people than this picture shows.




Testing the game on the big screen. Seeing it work well relieved me a bit.



With co-developer Sun Park of Turtle Cream.